Monday, October 9, 2023

Me so lithic, me rock you long time

Well, it's Paleolithic really, not Mesolithic, but I couldn't resist the title. Sue me. My Bobby Jackson cavemen et al. had their first outing in a Tribal game on Sunday. I packed the boys in my car and took them on a ride to Eric's house in charming West Seattle.

I have enough figures painted to make two fairly good-sized warbands with figures to spare. Most are the Bobby Jackson cavemen from North Star; the rest are Lucid Eye Neanderthals and Neolithics from the Savage Core and Beyond the Savage Core ranges. Each side had a warlord, two heroes, three warbands, and one marksmen unit. Because of the mix of figures I have, one side had two spear units and one with clubs, the other had two club units and one with spears.

We played on my 3x3 F.A.T. Mat from TableWar. I was able to use my recently-painted rock terrain. It was appropriately stone-agey.

We drew for two objectives each. Eric drew a heart (people) and a diamond (loot). His objectives were to kill the person marker (death to the betrayer!) and carry away the loot marker. I drew two clubs (territory) and had to both attack and Defend. I needed to have more of my units on my side than Eric did and more of my units on Eric's side than he did, which I thought might be a stretch. As it turns out, because I drew two clubs, I only needed to achieve one of the objectives, not both.

I cleverly deployed my marksmen atop a rock, although it was by no means a place of vantage to dominate the field. Apart from one hit (which was a good one on Eric's warlord), they were either ineffectively lobbing their missiles into the ground or busy dodging Eric's missiles lobbed at them.

The first flashpoint of the game was on my left / Eric's right. I came on strong charging first my spearmen and then my warlord against a unit of Eric's spearmen. I immediately floundered.


I outnumbered Eric by four units to two over there, but I was on the ropes. My combat hands were just crap. He was more aggressive there than I was. Unknown to me at the time, taking out the Neanderthal mother and child people marker in that area was one of his objectives. He kept trying to blitz through to get at her, but kept bumping into my units and wacking them around.

My much-oppressed spearmen, hero, and warlord were soon joined by a unit of clubmen that had been skulking through the woods to get on Eric's flank.

It wasn't exactly Stonewall at Chancellorsville, but it started to turn the tide.

Over on my right, Eric was moving his other hero around the edge of the board. I countered with my other hero—or shero, I should say, since it's one of my female character figures. She's got a club in one hand and a papoose on her back and she looks mean. She's one of the Lucid Eye Neolithics.

She wasn't as mean as Eric's hero, however. He knocked her around good, baby on her back notwithstanding.

Even with the advantage of ground, she took three wounds while giving out just one. I figured my best plan after that was to keep her out of the way. 

I had a unit of club-armed warriors over on that flank, but I'd moved them in toward the center after Eric came on stronger there. That's the flank where we both had our marksmen—and we both bought the Deadly Shot skill for them. It was standoff for several turns. I wasn't about to expose my units to getting hit with flung sticks and stones and neither was Eric. My only target for several turns was Eric's marksmen, though most turns, we just canceled out each other by expending our activation cards to no effect. It's funny how even in paleolithic times, those soldiers knew how to hunker down against the threat of missile fire.

Eric had a unit of spearmen that he charged in against my clubmen. In a terribly lopsided round (for him) he lost the whole unit without inflicting a single hit on the clubmen. I had a good activation card for the clubs (King of clubs, I think) and drew some very nice cards for my combat hand. Eric's draw was less fortuitous.

It was the first unit either of us had lost so far in the game.

Back on my left, my tribe was getting its groove back. It took some effort, Eric's units selfishly refused to just die, I just kept hurting them and forcing them back. Eventually, my 2:1 advantage paid off and I destroyed both his remaining spearmen and his hero. I lost two spearmen myself and got three wounds each on my hero and warlord. If I didn't have twice the men, we may have wound up like the Kilkenny cats and been left with nothing but our tails. As it was, I had a longer tail.

On my right, Eric committed his warlord to the fray with initially good results. Going in, he took a bullet from my otherwise hapless "deadly shot" "marksmen," but he still rocked me back in the initial clash.

By this time, it was looking grim for Eric. He was down by three units, while I was still at seven, even if some of my units were pretty battered. His four remaining units were formidable, but not likely to reverse his fortunes. My victorious troglodytes from my left were slogging across the swamps towards his remnant.

Keeping my objectives in sight, I bided my time knowing that I could outnumber Eric's guys on both sides of the table if I didn't lose any units. My powergrrl earth-mother shero was down to two wounds left as was my other hero. My warlord was down to four. I had a few losses from my other units as well.

Eric's position was a bit more precarious, but he was no more than a few good combat rounds away from evening things up. His big problem was getting to his objectives. His people marker was well out of reach. His loot marker was close, but I was guarding it. In the last turn, he nevertheless poised himself to take on my diminished unit of clubmen guarding the loot marker.

He might have picked up a few points and cost me a few had we played it out a few more turns. All his warlord—reduced to one wound—could do was gesture defiantly.


Post mortem thoughts

I love Tribal more the more I play it. It doesn't reveal its nuance all at once, but you start to see it almost instantly.

This was the first game we played where we bought skills. Up to now, I've just arranged warbands and stuck to the basics. For this game, I created two basic forces of 6 points each, as I described above. I alloted 15 honor points for warbands, which left 9 honor points for each of us to use buying skills and keeping a reserve pool. With the free skills that come with characters, we didn't need to spend much. 

The variable game objectives are very nice. My first impression was that I would do my own scenario making, but we used objectives in our four-player game at the Fix Bayonet! game day at Fort Steilacoom and I thought they worked very well. It changes the nature of the game dramatically without changing the ultimate goal: getting honor points because "Honour is everything!"

Because the objectives rules require markers for people and loot, I'm looking for ways to represent them. For the cavemen, I have the caveman family figures to use as people markers. For the Bronze Age Europeans, I have Stella, Ursula, the shaman, and Mr. Tambourine Man.

For loot, I've been using some plastic skulls that I bought in bulk from a seller on Etsy. I need to pretty them up and put them on bases. However, I'd like to get something more suitable for each period I do. For the cavemen, I'd love to find a 3D printed Venus of Willendorf that stands about 10mm high. I'm not sure about the BAEs, however. I'll know it when I find it. For now, it's skulls.


Mycenaeans looming

Eric has a big collection of Mycenaean/Trojan War minis that he's eager to do Tribal with. He's been rebasing them as single figures and can field six warbands for a big multiplayer game. He even has Olympian gods!



I have my own stash of unpainted Mycenaeans. As the Caveman Project nears a completion point, I'm now motivated to paint them, starting with the Eureka Bronze Age Greeks. With Eric's horde available, my contribution needs only to be small for now.


Misadventures in motoring

It took about a half hour to get down to Eric's in the morning. The trip back was more adventurous.

I-5 runs through downtown Seattle. It's about as badly engineered a road as you can imagine. To alleviate some of the logjam that it creates for itself going through downtown, there are express lanes that alternate running northbound or southbound depending on the time of day. They're open northbound in the afternoons, but I must have hit them just before they opened. Just. Before. Instead of sailing past all the traffic, I was stuck in it. A few minutes after I passed the onramp to the express lanes, I saw cars going northbound in them to my left.  I repeat: I had just missed it.

The only good thing I noticed is that the left lane that becomes a turn-only lane onto the Seneca St. now continues through. That was always a mess of clueless drivers desperately changing lanes to avoid being forced off into downtown. 

After the long slog of getting past the worst of the northbound traffic, I got the idea to stop at Shake Shack and pick up a burger. Shake Shack is a NYC import. There are four in the Puget Sound area and the new one in Lynnwood is the only one with a drive-thru in the state. I've never been there before and am generally skeptical about new sensations; they never live up to their popularity. I tried to go there for lunch a couple weeks back, but the drive-thru line was very long and very, very slow. I bailed out after five minutes because I could see that nothing was moving and I estimated that by the time I got my food, the meeting I had to get back to in 20 minutes would be more than half over, if not entirely over. I figured that I had time to wait—and did I ever.

I never Yelp (I've seen the South Park episode—no specials for me), but I did about this experience. I was generous and gave it three out of five stars. That was maybe too generous. I noticed several Yelpers giving it one. I thought the food was OK, but not for the price. A surprisingly small burger, fries, and drink came to $21.00. On top of that I spent at least 40 minutes in the drive-thru line. By the time I actually got the food, it was lukewarm and the ice in my lemonade had completely melted, making it watery. How is it that a place makes you wait a long time for your food and then serves it to you almost cold? Shake Shack didn't impress me and I won't be back.

I finally got home at about 3:45, having left Eric's at about 1:15.

Oh, then there was an 4.5 magnitude earthquake in the evening and that was my day.

This coming weekend will be a trek down to Chehalis, WA (somewhere closer to the equator than where I live) for the Veteran's Museum event.


3 comments:

  1. Love the Tribal report. What would make it even better would be if the cavemen had names :-) . At least the heroes, though maybe the units could have tags as well ("Brug's cave painters", "Ourg's lions", "The grey hairs"? Hmm, maybe not...)

    I have those rules and (probably) enough figures with which to play it, but I've never got around to giving it a go. Maybe I should?

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    1. I have thought about names for the characters, but so much of my Tribal gaming at this point is ex tempore. I assume the grey hairs would be the 30 year olds.

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  2. Did you tell Eric (as your "Shero" was being wounded, that one should never hit a woman. I mean, this IS the 31st Century BC.

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