Chris Craft ran a 100 Years War game on Saturday using Warlord Games' Hail Caesar rules. The scenario was a hypothetical action just after Henry V and his wee army cross the Somme: Harry and the lads have an advanced guard set up behind stakes with plenty o' arrows. Coming on to their left are another English division and, farther off, a small Gascon division. The French facing them consist of a division of mounted men at arms, two divisions of dismounted French men at arms with a few crossbowmen, and a third division of militia.
|The English advance guard well-positioned with cannon|
|The serried ranks of French chivalry à cheval et à pied|
|The second English division forms up|
|Les chevaux advance into the withering bow-fire|
|The view from the English side|
|The French right prepares to go into the fray|
|while all the world wondered (sorry, wrong war)|
|Cry, "God for Harry, England, and St. George!"|
|The dismounted men at arms push forward|
|Twice the punch as before, but the same fizzle|
Trying to just move forward and menace them, I sent a unit of men at arms forward and wound up blundering to glory. I rolled box-cars on my command dice and the blunder roll forced me forward three moves, just enough to smack into Steve's bowmen.
|Furia Francese in a very small space|
After the dust cleared from the second French mounted attack, John sent in his dismounted men at arms and contacted along most of Chris' line.
|Foot sloggers forward!|
|Before the charge|
Back in John's part of the field, his attack met the massed closing bow-fire of Chris' with aplomb. In a spectacular bit of bad luck, Chris inflicted no casualties on John. In the ensuing fight, John wiped out the English cannon, and pushed back their supporting bowmen.
|The Frenchies keep pushing|
Back on my side of the world, Ken tried for several turns to get his cavalry stuck into Steve's bowmen. One of the unit's broke after a desultory bow-shot caused a break test in which Ken rolled snake-eyes. However, the remaining unit came to blows and drove the bowmen back. My shaken men at arms just happened to play a part by remaining where they stopped a few turns back, but were in just the right place to support Ken's victorious attack.
|The Irish make trouble|
It was great playing Hail Caesar again. I played it a few months ago commanding some Gallic/barbarian hordes against well-disciplined and better-armed Romans. That didn't end well for the semi-naked savages.
The game has me re-thinking (or is it re-re-re-thinking) about what to do with my Early Bronze Age/Biblicals from Cutting Edge (Warlord Games). I would need to get a lot more figures to get even moderate opposing forces, but I'm heading that way. Four-stand units, which is what Chris uses for his 100 Years War armies, would be the way to go. "Heavy" infantry would be four figures on a 40mm x 40mm base, light infantry would be three figures, skirmishers would be two. Chariots would be one model on a 40mm x 60mm deep base (for two-horse or two-equid chariots/war-carts) and, I think twice the width for the four-equid battle carts.
At this point, I should just start painting the figures...