Monday, July 12, 2010

Back in the saddle again

This is a bit delayed, but I thought I'd mention that I am working again. I returned to eating my bread by the sweat of my brow about two weeks ago. Ironically, I'm back at my old company in a different group and loving it. I'm in the same building I used to be in, so I'm getting a lot of "where'd you go?" and "glad you're back" from a lot of old coworkers. I'm actually a contractor and not full time, but I'm looking for an opportunity...

To celebrate my return to the ranks of the gainfully employed, here's a little wrap-up of summer vacation as seen through the eyes of my great, chubby cowcat Grendel:






Sunday, July 11, 2010

Things will get out of hand. That is why we have orders.


I played my first game of Black Powder on Saturday. I'd seen it played a few times and so had a little familiarity with it, but otherwise I learned (or not) as I played. On the experience of one play, I must say that I like them and bought the rules. I'm up to my neck in partially-finished/nearly-punted projects, mostly ancients, so I can't think of what I'll do with them yet, but the year 1914 is stuck in my mind...

On the painting table (for some time now)

Saturday's game preceded that watershed year by about half a century. We played a version of the "Fighting retreat at El Perez" scenario from the rules that we modified for the American Civil War. The town of El Perez was instead a piney forest, the French forces were Union infantry, and the retreating British were Confederate infantry.

Confederates were me, John Kennedy, and Rich Knapton. Union were Steve Puffenberger, Bob Mackler, Brett Hendrickson, and Bill Stewart. All the beautifully painted figures and terrain were provided by Bill. He and Bob were going to set up early, except that Bob had a perfect odyssey getting from Tukwila to Kirkland that involved highway closures, crowded alternate routes choked by road incidents, the trial of securing a Dick's Deluxe in the midst of the Wallingford street fair, etc. Not that set up was a huge undertaking. I watched and kibitzed as Bill set up and can say that for me the experience was fairly effortless.

My brigade deployed with Rich's l'enfants perdue beyond

John's brigade had the task of chasing the small Union garrison out of a wee hamlet on the other side of a bridge. To accomplish this, he had three infantry regiments and a battery of guns. Bill, commanding the garrison, had a single small unit.

Rich's and my orders were to withdraw towards the town and get our troops across the bridge. Getting our force across the bridge and off the board were our victory conditions for the game. John was overall commander and gave Rich and I explicit orders, apparently. Of course, being impetuous by nature, our troops saw the bluebellies come on, sang a few verses of The Bonnie Blue Flag, and pitched into the fight. From there, things went pear-shaped fast.

Bob, playing the role of a Buckeye pol looking for enough glory to propel him to a senate seat in the next elections, came on the board in column of attack heading straight for Rich's position in the center of the board. Rich, not wanting to wait for it, lead his troops out against Bob only to find his troops exposed. His lead regiment suffered a flank attack and got beat up.

Rich's infantry getting flank-smacked by would-be Senator Bob's troops

It held on a bit longer, but eventually became shaken by losses and failed a break test that had it routing from the field. Rich's remaining units continued to fight on against Bob's attack, but were outnumbered and fighting for life.

The blue tide begins to overwhelm the gray center

In support of Rich's attack, I moved up my line against Steve's advancing Yankee aggressors. The result was several turns of exchanging shots at short range. Eventually I lost my guns due to a failed break test and took the opportunity to fall back and reform my line and continue to engage Steve's—and Bob's—troops with long-range fire.

My brigade muzzle-to-muzzle with the hated Yankees

This brilliant tactical maneuver had the down side of leaving Rich entirely unsupported in an advanced position, but some things can't be helped. Beset 2:1 in hand-to-hand combat and pummeled by flanking artillery fire, Rich's lone remaining unit succumbed, which was all to the good as far as Rich was concerned since it was past lunch time and he was peckish.

Rich's last stand

John, bemoaning our insubordiantion, carried on with his task of brushing away the token garrison that blocked our retreat. This proved a more difficult undertaking than at first apparent. Beset by shot, shell, grape, and minie-balls, Bill's skeleton force hung on grimly and beat the odds for multiple break tests, meanwhile giving out better than it took.

Bill stands firm like Horatius at the bridge

As John beat his head against Bill's dogged defense, Brett advanced his brigade up the road to force John to turn and make a rear-guard stand. This forced John to form a shaken line of two regiments against Brett, who eventually wore him down. Meanwhile, John lost the infantry unit attacking Bill to a failed break test. The Confederate escape route was still closed.

Brett's brigade advances down the road

With only his shaken guns facing Bill's garrison, John rolled lucky boxcars on shooting and Bill's garrison, after many turms of holding firm, finally dispersed due to a failed break test. The escape rout was now open, but there were many fewer Confederates left to take it.

I tried moving my brigade back and towards the bridge on successive turns, but Steve was close on my retreat. I lost my unit of sharpshooters and was left with only my three infantry regiments. John's two shaken regiments facing Brett finally broke and dispersed. All that was left on the field were my three regiments, who were looking like they were about to be cut off. That was that for the game.

End game: my brigade standing against a field of Blue

Post mortem

I liked Black Powder. The mechanisms are simple and certainly don't provide a simulation of 18th-19th century warfare, but they play very well. I have always thought that success in a game depends on its ability to abstract enough of the detail so as to not bog down play, but without sacrificing a feel for the period. Black Powder might be accused of being generic, but the rules are very open to being modified ad hoc to represent a particular area.

I like the command rules and the means of indicating unit status that obviates removing figures or stands. The rules themselves are well produced, entertaining, and well written (but being a technical writer by trade, I always have a jaundiced eye when reading rules and I have learned to stifle my quibbles over correct pronouns, the uses of "that" and "which," and the occasional typo).

Another perspective is that while the rules, which cover warfare from matchlock smoothbore muskets to the era of bolt-action rifles, represent changes in firepower by changes in the range, but not in changes in firepower. They remind me a lot of a set of locally-produced rules called Brigadier! that I played in my youth. Like Black Powder, Brigadier! was suitable for games from 1700 to 1914. However, firepower was modeled much differently and the punch from a unit of rifled muskets was much different than what a unit of flintlock muskets could produce. The changes in firepower had the effect of modifying the tactics you used in the game. I suspect that Black Powder will play for 1914 much like it will play for 1758, except for longer ranges. But that remains to be seen. I think the machine-gun rules will be a significant difference.

Saturday, June 26, 2010

De Bellis Velitum


Last night, John Kennedy and I played a few trial games of De Bellis Velitum (DBV), Phil Barker's never-published set of ancients skirmish rules. He wrote a draft of them in 1991 to go along with De Bellis Antiquitatis (DBA), his quick-play ancients miniatures rules. Although he never published them, he has made them available online as an HTML page.

I've been intrigued by these rules for a long time. I copied the text from the web page and put it into Adobe InDesign for formatting. I planned to simply format the text into a booklet that I could print out and play with. However, the project sat for several years until just last week when I revived it and completed the formatting (along with minimal changes) and printed a copy to play with.

I only have 16 figures painted and mounted at this point. Several years back I started another project using Foundry's exquisite World of the Greeks figures. These figures, sculpted by Steve Saleh, are some of the best that Foundry has ever produced. I have a lot of them, but not enough for a conventional army. I had planned on doing a grid-based wargame using them (and still may) on singly-mounted on 30mm x 30mm bases. I got the first 16 done and based with another 24 or so partially painted. Fortunately, I painted all the light troops first, so we had a true skirmishing force—although the rules allow for heavier troops.

Peltasts fight it out in hand-to-hand combat

The forces we played with were a single sub-unit each. I just divided what I had and produced two equal forces of four peltasts and four slingers each. John had set up the tables at The Panzer Depot for a Flames of War tournament, so we just used terrain that was there (albeit more suitable for WW2 than for ancient skirmish).

It took three games to really get the feel of the rules. By game three we were not only playing correctly, but exercising a little more finesse in how we used our troops. We had to flip through the rules on several occasions and there were a lot of "Aha!" moments when we discovered how we were misplaying something. There were also several "hmmm" moments as we pondered the turgid, labored, nearly impenetrable writing of Phil Barker, esq.

Slingers open fire

DBV uses similar mechanisms to DBA, but with some significant departures. As in DBA, troop types are genericized into a few main categories: knights, cavalry, blades, spearmen, peltasts, shooters, skirmishers. (The rules also mention elephants and chariots, but there seems to be a lack of any specific mechanisms for using them.) As in DBA, you roll a pip die for each sub-unit and you move troops singly or in groups with varying pip costs per type of move. Unlike DBA, shooting costs pips. Figures can aid in shooting and in hand-to-hand combat. Although each sub-unit, and the force as a whole, has a leader, there is no command radius. Leaders get a +1 in combat and are also a liability in that, when they die, your sub-unit becomes demoralized and all combats have a -4 modifier for your troops. It sucks to lose the leader.

The combat outcomes are less of a rock-paper-scissors arrangement than in DBA. Results are based solely on the degree of difference in the die rolls. There are no quick-kills. The greatest degree of difference, 5 or more, results in the loser fleeing, while lesser differences might mean recoil, disablement, or the big sleep. Disablement is interesting in that the figures are removed from play, but not dead unless your side loses the game, in which case they are considered to be chased down and dispatched to the Elysian Fields by the victors. If you win, you don't count your disabled losses as lost.

Face-off and missile exchange before the clash

John took a dislike to the regimented feel of figures required to be in base-to-base side contact in order to form groups. He thought it was too much like DBA and less like a skirmish game. I didn't share his disapprobation. The skirmish games I've played also use base to base contact to indicate groups or figures who are supporting each other in combat.

At first (because we were playing it wrong) we thought that it cost too many pips to do anything, but once we corrected ourselves, the pip costs seemed reasonable. I like that you can't do everything in a bound and some bounds you can do very little. It makes for a better ebb and flow of initiative.

The games played well, despite our initial confusion. Victory went to whoever killed or disabled four opposing figures, and it took a while of shooting, moving, and fighting to achieve that. Like DBA, a game might end right away or become an interesting chess match, depending on the players, terrain, and troop types engaged. The one heroic figure—every game needs a hero—was my naked guy with a rock. He survived every game, faced off superior forces, and even killed a peltast in hand-to-hand combat, no mean feat for someone who's bollocks naked and armed only with a rock.

Don't mess with naked guy with a rock

I've read other criticisms online about DBV that I don't see as valid after having played it. The criticism that it's not bloody enough isn't true. There's no wholesale slaughter of wee tin men, but you lose figures quickly enough. Another criticism about "zone of control" for light horse doesn't really make sense. The rule forbids any troop to cross in front of an enemy figure within that figure's move distance. Light horse move 20 paces (20 cm) and so exert a fairly long no-crossing zone. That works for me. The rules seems intended to keep players from ignoring enemy in front of them. I've played too many skirmish games where players can move their troops around higgledy-piggledy with no regard for the threat from an enemy.

After our initial playtest, I feel pretty good about proceeding with the project. I've got a lot more Greek figures to paint so we'll have some different troop types in our next game like Spartan and Athenian hoplites, cavalry, and buck-nekkid javelin-throwers (to complement the buck-nekkid slingers I already have). I've also got several packs of Steve Saleh's excellent Foundry Thracians

My dilemma now is how to proceed with basing them. The figures we used last night are on 30mm x 30mm bases. I planned to use 30mm x 40mm deep for the foot because I want a larger base. Phil's rules call for 20mm x 30mm, which is just enough to accommodate the figures footprint, but not the "overhang" of arms and weapons. Even 30mm x 30mm left the peltast's spears poking out fore and aft, which made it awkward to line them up in column (required for making march moves). Now, after beginning to base figures on the 30mm x 40mm bases, I'm worring that there's too much base. I think that after completing the base with all its flocking and such that they'll look good. Otherwise, I'll have to pry 20+ figures off the 30mm x 40mm Litko bases and redo them. I hate rebasing—but I'll have to do it for the 30mm x 30mm guys if I stick with 30mm x 40mm as planned. What to do?

I'm also planning an English-language version of the rules. The Barkerese is just too opaque in some places and can benefit from simplification and clarity. Those long, turgid, unpunctuated sentences enumerating several conditions would do better as bulleted lists. I'll also do a quick cheat-sheet to prevent having to flip through the rules time and again. 

Another need is to flesh out some home rules for elephants and chariots. In DBA, elephants are their own entity while chariots can be either knights or cavalry, depending on the type of chariot. I think I can do the same for chariots in DBV, but the larger base is problematic (as it is for elephants). The 60mm frontage means that two foot or horse figures can be in frontal contact, plus an overlap on either or both sides. That's very un-DBx and if you apply a -1 for each figure beyond the first in hand-to-hand combat with you, an elephant or chariot could be swarmed and start combat with a -3. But maybe that's not a bad thing...

I think the rules promise to be fun and will reward further devotion. I look forward to painting more figures and expanding the theatre of war from ancient Greece to the Punic Wars. Also, Steve Saleh has a new company called Gorgon Studios. So far he's done Spartans (which will augment his already excellent figures done for Foundry) and early Etruscans, which look very nice. I assume these fit well with the big 28s he did for Foundry. I hope he does early Romans and other Italian states as well.

Thursday, June 24, 2010

Making NOOKie

I fully entered the age of digital literature yesterday when I bought a Nook e-book reader. It was an impulsive buy, but I had been thinking about it for a while—although not specifically about a Nook. Lorrin has a Kindle and on a drive home from Tacoma yesterday, my sister and I discussed getting a Kindle because the price had just come down. It was just happenstance that I walked into my local Barnes & Noble and saw the Nook salesperson in her booth right inside the front door.

I had to stop and see what Nook was all about because the last I noticed it was in the Fall when it still hadn't been released. I was very impressed with its features. I've done some online research about comparisons between Nook and Kindle and I can't see a huge difference.

Nook uses Google's Android OS and the software can be easily updated online. Kindle's OS is hard-coded and the only way to upgrade is to buy a new Kindle. Nook has expandable memory, Kindle does not. Nook can be serviced at any Barnes & Noble store, Kindles need to be mailed to Amazon to get serviced (I've done it already with Lorrin's Kindle after she learned that Kindles don't bounce).

The clincher was that if I bought a Kindle, I would have to order it online and wait for it to arrive. I could walk home RIGHT NOW with the Nook. Sold. I tried to enlist my sister in getting a Nook for herself, so she'll go to B&N to look as soon as she can—if she doesn't order a Kindle first.

I spent the early evening yesterday browsing for free or cheap e-books. There are a lot of older books that have been digitized at some point and are now free downloads. For example, J.B. Bury's History of the Later Roman Empire is a free download. I've also got free copies of Caesar's commentaries, Thucydides' history of the Peloponnesian War, Dickens' Great Expectations, etc.

The Nook is a great way to carry a lot of reading material on the go. I can't think of how many times I've been desperate for something to read and couldn't get it. Now I can read books that I have stored on the Nook, download new books, or download current magazines and newspapers. With 3G wireless, I can download from pretty much anywhere.

It's a strange transition for me to go digital because I have always been a lover of books. The physical make-up of a book, the binding, the paper, the font, the design and illustrations, have all made a deep impact. I can see most printed books going digital. Even now almost every published book has a e-book option for about 1/3 the price. I will keep most of my printed books, but I do see a cull coming. Some of my books are collectible, others are just more suitable as printed books. For example, I see no value in an e-book version of Conway's All the Worlds Fighting Ships or any book that uses a great many illustrations, charts, drawings, photos, etc. Digital ink has its limits.

One interesting aspect of the e-book revolution is that it's easier now for any schlub to be a published author. The overhead for publishing an e-book is minimal and anyone can write something and sell it through an online store.

Oh, also, it's easier to read from the Nook with cats lying all over me.

Monday, June 21, 2010

FoGgy day in Gig Harbor

I played Field of Glory on Saturday at Bruce Meyer's house in Gig Harbor. We were going to have a FoG day at The Game Matrix in Tacoma, but we got faced out at the last minute by a War Machine tournament. Bruce offered his humble abode at the last minute. And by humble, I mean a huge gaming room in a detached building.

There were eight of us and instead of playing four separate games, we decided to play one big game using two armies on a side. The clash was Romans and Gauls versus Carthaginians and Spanish.

I was on the far right commanding a mid-republican Roman legion plus two Roman heavy cavalry units. Facing me was Tim McNulty with the Spanish cavalry and caetrati and Mike Garcia with some Spanish heavy caetrati. Mike also commanded some Spanish scutarii and more caetrati (there was a world of caetrati on that battlefield) facing my fellow Roman Gary Griess.

On our left, Bruce commanded the Gallic cavalry and Scott Murphy commanded the vast horde of Gallic warbands. They faced Dale Mickel and Al Rivers who commanded the Carthaginians.

Tim, a neophyte to ancients gaming as a whole and FoG in particular, started out by charging his light cavalry into my heavy cavalry. A mistake, despite initial success in the impact phase. Superior Roman armor and weaponry told in the ensuing melee. We both added second units to the fray, but the end result was predicatable: two routing Spanish light cavalry units and two Roman heavy cavalry units threating the Spanish flank.

At one point, Tim charged his Spanish medium cavalry against my supporting hastati/pricipes unit but after getting fragmented in the combined results of impact/melee, he had to break off in the joint-action phase and lick his wounds.

Further to the left, Mike charged his heavy caetrati into one of my hastati/principes units. "Hah!" I laughed. However, he got very good results in the impact phase and I was disorganized and minus one stand as a result. I was able to add a supporting hastati/principes unit and put the triarii behind for supprt as well as attaching a general. The additional morale support helped avert disaster, but the "easy" win against the lighter Spanish never happened. For the rest of the game we were locked in mortal combat with ups and downs on both sides. I eventually lost a second stand, but still hung in. Mike lost stands, too, but he started as a 12-stand unit with a third rank absorbing losses. My losses reduced my dice, his never did.

Even further left, Gary charged his Romans into Mike's Spanish scutarii. After just a couple turns, Mike's spanish were running. This is what should have happend for me against the heavy caetrati. If I were a legate, I'd have decimated my feckless hastati/principes.

In the Gallic-Carthaginian match-up, Bruce ran the Gallic cavalry roughshod over the Carthaginian right. while the Carthaginian Libyan spearmen s-l-o-w-l-y advanced against the wild-eyed Gallic warbands.

We called the game after a few hours of gaming when things looked very bad for the Carthaginian-Spanish coalition. They had several routed or destroyed units to very few losses, and no routed or destroyed units, for the Gauls and Romans.

It was a great way to spend a cold, rainy Saturday in late June.

Monday, May 24, 2010

I never did like it all that much and one day the axe just fell

I'm "pursuing new ventures," which is another way of saying I'm out of work. I'm not sure how I feel about it. I spent the last two years working under the worst manager in my professional experience and hated every minute of it. I should have bolted a long time ago, but I had some stubborn belief that I would come through it and be vindicated if I worked harder and longer. A few too many months of 12-hour days and weekends that went by without notice left me burned out and resentful. My girlfriend told me six months ago that my job was sucking the life out of me and I often thought of that passage in Hamlet:

How weary, stale, flat, and unprofitable
Seem to me all the uses of this world!
Fie on’t! O fie! ’tis an unweeded garden,
That grows to seed; things rank and gross in nature
Possess it merely. That it should come to this!

My enjoyment of life suffered, especially my hobbies, and I saw no end in sight, no bright spot indicating that the end of the dark tunnel was nigh. When the news came Wednesday morning that I was being let go, I felt as if the weight of the world had lifted from my shoulders.

Working for my ex-company had its rewards. My first year there was with a great manager and great coworkers on a great team. The pay was good, the benefits were terrific, and the opportunities for growth seemed almost unlimited. Then the re-org struck. The product I worked on was cut, most of the product team was laid off, and the writing team I was on got re-orged into a different product. I wasn't long enough in grade to transfer to another position; besides, I thought I could stick it out. Plus, the company went through layoffs, which limited a lot of internal mobility.

It didn't take long to see what a dysfunctional group we'd been dumped into. The management was a snake-pit. My first glimpse of that came in a large team meeting when the group manager yelled out from the back of the room to denigrate someone doing a presentation about a product feature. No matter what, it is never acceptable for a manager to humiliate a report in front of his/her peers. In my new team, that was SOP. Upper management seemed to have no other reason for meetings that to rip apart lower management. The product ship date slipped and slipped and slipped. Upper management was replaced by other versions of their snakelike selves. The week before last, I witnessed the new group manager shouting, "Do you want to fuck with me! Go ahead, fuck with me! Bring it on!" to someone (unseen) in an elevator. The product is still slipping...

My new manager had the art of creating chaos out of every project she touched. She created churn in my projects and then blamed me for the churn. I talked to HR; I talked to my manager's manager. Some sympathy and support there—but nothing tangible. I was told I was good at what I did, no doubt, I was just on the wrong team or had the wrong manager (ya think?). My manager's manager's best advice was to jump ship, get a contracting gig, and await an opportunity for a full-time position in another product group. Fair advice, in retrospect, but not too comforting. Not vindicating. As my girlfriend says, I'm a stubborn man. Obdurate.

So now the universe is my playground (until the money runs out). I'm looking for contract work and a chance to get back into the company full time doing something I will love, something that provides an outlet for creativity, growth, experimentation, collaboration, satisfaction—everything, in short, that my old job lacked.

I'm also looking into options for creating a blog that I can monetize for either extra income or my whole income some day. If I have any talent at all, it's typing out persiflage on a keyboard. How do I make money at it?

Sunday, May 9, 2010

I am not dead

It's been some time since I last updated the blog. It's not that I haven't been busy—it's that I've been too busy. Work is a burden. My group at work is about as organized as a swarm of blue-light special shoppers at K-Mart. We seem to rush from crisis to crisis with too little time to actually do our core work. After several months of trying to stay on top by working 12-hour days and weekends, I've given up. I need to find something else to do in the company, or elsewhere.

I have been gaming somewhat. My friend Rick and I have a semi-regular Sunday boardgame date. We started by playing a lot of Conflict of Heroes and have now branched out into other things like Race for the Galaxy and an interesting title called Age of Napoleon by Phalanx Games. I've also had a few boardgaming sessions at The Panzer Depot where we played Race for the Galaxy, Command & Colors Ancients, and some Columbia block games.

Boardgames are a nice pastime when you don't have enough time, or energy, to set up a miniatures game. I'm eagerly awaiting the release of some of Academy Games' next releases for the Conflict of Heroes series. Most anticipated is the the Price of Honor - Poland 1939 module, which adds more early war armor, like Pz Is and the Polish tankettes, but also cavalry. I'm interested to see how these work in the system. The link on Board Game Geek shows that a lot of the design is done--you can see the full counter sheets and maps. However, I'm not seeing much about its release date other than "2010," which still has more than half its course to run.

Next weekend is another Kampfgruppe Commander game at TPD. I'm not running it, so I'm not sure what the scenario will be. I will bring my camera and take pictures for the blog. I promise.

Enfliade! 2010 is coming up. I've been the convention director for the last several years, as well as taking part in planning it for many years before I was director. I resigned from the directorship after last year and for some reason this year I find myself with such low enthusiasm for going. I realize that part of it is burnout from work and now that I've resigned myself to looking elsewhere, I feel much better. So, I've made my pre-registration for the convention and booked my hotel room after a long spate of dithering.

I'm also reading more. As I have mentioned, my cats are antiliterary, but we've come to a kind of détente in recent months. The excellent Warrior of Rome series by Harry Sidebottom got me going strong and I decided to fill the time waiting for the next book in the series (due in July!) by re-reading Collen McCullough's excellent Masters of Rome series. It's every bit as engaging the second time around as the first.

Meanwhile, I've got contacts at work helping me find another position to escape to. I've had my fill of where I am and I know there must be something much more rewarding ahead.