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Sunday, January 5, 2020

The Boys of Sumer


Pat Lowinger hosted another PNW Rampant event at the Gig Harbor library. We had a truncated day due to new library rules about how long anyone can book the meeting room for, but I still got in two games with my freshly-painted, you-can-still-smell-the-dullcote Sumerians that I painted for use with Pat's Chariots Rampant variant to the Lion Rampant rules by Dan Mersey.

The traffic was good driving down from formerly bucolic Lynnwood, WA. I made it in just over an hour and got there early enough to set up before our official 1:00 start time. The plan was to play two games with Scott Abbott; one a Chariots Rampant game against his Mycenaeans and the second being a Rebels and Patriots game with Jubal Tardee's company of butternut-clad Rebs against Scott's blue-clad 6th Wisconsin. Alas, Scott dropped the box containing his Lincolnite hirelings when he was loading it into his car, so we played two games of Chariots Rampant. We'll have to schedule a Rebels and Patriots game for some time later—after the repair work has been done.

I set up the table using my 'desert mat,' which is a piece of flannel with a tan tie-dye pattern that I got at Jo-Ann's fabrics, along with a few old Games Workshop 'desert' rocky hills, some lichen, and a small pond that served as the oasis whose possession was the victory condition for our games. Water is dear in the desert.

Scott's force was the following:

     2 x Light Chariots + expert drivers + bow-armed (like Mounted Yeomen in LR)
     3 x Spearmen (like Foot Sergeants in LR, but no schiltron)




My force comprised the following:

     1 x Heavy Chariots (like Mounted Men at Arms in LR, but can shoot javelins 6")
     2 x Spearmen (see above)
     1 x Archers (same as in LR)
     3 x Skirmishers (like Bidowers in LR)





I designed to force to be shooty with just a we bit of punch (and quite wee it was). I could also have replaced two Skirmisher units with a light chariot and chariot runners. In hindsight, I ought to have done so for the second game just to see how the rule works.

Deployment
Scott's lack of missile troops, apart from his Light Chariots, was decisive. I was able to sit back and let him smack into my Spearmen while the Archers and Skirmishers pelted him with arrows, javelins, and slingstones.





My one foray into aggressive behavior in the first game was when I sent my Heavy Chariots, led by my general, against one of Scott's light chariot units. That got me stuck in a beehive. Scott kept bashing into me with his Spearmen. I managed to bounce most of the attacks and pass the morale checks and dodge the lucky blows, but I kept taking losses unit I had just one hit left before they went. I kept trying to move him back to safety, but several turns running he kept failing his move activation. Finally, Scott got one more blow at him and he was gone.

Leading with my chin
However, Scott lost his general just before that. He'd been smacking away at my poor Archers, which had always managed to pass morale and thus managed to survive the game, albeit much abused. I managed to inflict a bit of harm on his General's unit with every attack, but it took getting caught after trying to evade my Spearmen that did him in.

Attacked by Spearmen
Going...
Almost gone...
The Heavy Chariots were the only unit I lost, however. Even the poor Archers came through. My Spearmen were pretty beaten up as well. The Skirmishers kept to the difficult terrain for the most part and escaped punishment. Scott was aggressive, but not so much that he'd send his Light Chariots into the rough to get at me.

Mycenaean last hurrah
In the end, Scott lost all his units and my Sumerians were able to quench their thirst in the oasis' cool waters.
The end of game 1: Miller time for Sumer
The second game went similar to the first. I was more cautious with my general and his donkey carts. He never got into action at any point in the game. Heavy Chariots are tough (like mounted men-at-arms), but brittle. I thought that keeping him back directing things and giving his +1 to my morale checks was a better use than getting him beat up by a bunch of proto-Greeks.

The bowmen take position in the oasis
My general mastering masterly inaction
Hard pressed on my right
 One big factor in the second game was my skirmishers up on two rocky hills (rough terrain) from which they could shoot at Scott's units with impunity.




It was great to finally get my Sumerians in action—as well as finally finishing them. I started them some time in 2018, but they sat partially completed until just last week when I could pull myself away from the 1672 project long enough to get the last bit done.

Pat is running a dedicated Chariots Rampant game day in March and next month we have a dedicated Dark Ages Lion Rampant variant day. This may be the occasion to work myself into putting together my 20+ year old Old Glory Picts into a proper LR retinue.

9 comments:

  1. Looks like great fun and visually excellent

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  2. Great looking game. I am interested in Picts too and wondered what your thoughts were on classifying them for Lion Rampant?

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    1. Probably Foot Yeomen or Fierce Foot. I painted all my Old Glory Picts for Pig Wars 20+ years ago. I only have about 40 figures painted of all kinds (spearmen, missile troops, mounted). I'm pretty sure I have a lot more painting to do to get near the number of figures I need for a Dark Ages LR retinue.

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  3. Lovely looking troops on both sides. I've seen most of your Sumerians, but Scott's Mycenaeans are also awesome. Sorry to have missed the event.

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  4. Lovely stuff David, are the figures castaway?

    All the best with your projects for 2020

    Cheers
    Matt
    French Wargame Holidays

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    1. I had a castaway Hammurabic army at one time, have not played any biblical since I lived in Australia and used WAB rules.

      Cheers
      Matt

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  5. Most beautiful close ups on these figures, truly superb...I've always been fascinated by the period, and this report is so inspiring...Excellent!!

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  6. This is a good looking game! I enjoyed seeing your Newline Designs’ Sumerians.

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